Abstract

This paper focuses on the design of pleasurably playful interfaces within an interactive art context. It describes the development of a framework of thirteen pleasures of play and outlines the application of this framework during the design process of three interactive artworks. These processes included both initial conceptual development stages and later user evaluation studies. The paper compares the artist's view of the pleasures that might be experienced in each work with the actual pleasures experienced by users during evaluation sessions. The results suggest that the pleasure framework is a useful tool to aid in the design of playful interfaces.

Keywords

PleasureContext (archaeology)Computer scienceInteraction designHuman–computer interactionProcess (computing)Interactive designConceptual designConceptual frameworkDesign processMultimediaAestheticsPsychologyArtWork in processSociologyEngineering

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Publication Info

Year
2007
Type
article
Pages
76-91
Citations
158
Access
Closed

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Brigid Costello, Ernest Edmonds (2007). A study in play, pleasure and interaction design. , 76-91. https://doi.org/10.1145/1314161.1314168

Identifiers

DOI
10.1145/1314161.1314168