Abstract

This paper surveys the field of augmented reality (AR), in which 3D virtual objects are integrated into a 3D real environment in real time. It describes the medical, manufacturing, visualization, path planning, entertainment, and military applications that have been explored. This paper describes the characteristics of augmented reality systems, including a detailed discussion of the tradeoffs between optical and video blending approaches. Registration and sensing errors are two of the biggest problems in building effective augmented reality systems, so this paper summarizes current efforts to overcome these problems. Future directions and areas requiring further research are discussed. This survey provides a starting point for anyone interested in researching or using augmented reality.

Keywords

Augmented realityEntertainmentVirtual realityComputer scienceHuman–computer interactionComputer-mediated realityVisualizationPoint (geometry)Mixed realityField (mathematics)Data scienceArtificial intelligence

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Publication Info

Year
1997
Type
article
Volume
6
Issue
4
Pages
355-385
Citations
9373
Access
Closed

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Cite This

Ronald Azuma (1997). A Survey of Augmented Reality. PRESENCE Virtual and Augmented Reality , 6 (4) , 355-385. https://doi.org/10.1162/pres.1997.6.4.355

Identifiers

DOI
10.1162/pres.1997.6.4.355