Abstract

This paper explores a novel interface to a system administration task. Instead of creating an interface de novo for the task, the author modified a popular computer game, Doom, to perform useful work. The game was chosen for its appeal to the target audience of system administrators. The implementation described is not a mature application, but it illustrates important points about user interfaces and our relationship with computers. The application relies on a computer game vernacular rather than the simulations of physical reality found in typical navigable virtual environments. Using a computer game vocabulary may broaden an application's audience by providing an intuitive environment for children and non-technical users. In addition, the application highlights the adversarial relationships that exist in a computer and suggests a new resource allocation scheme.

Keywords

Interface (matter)Computer scienceProcess (computing)Human–computer interactionOperating system

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Publication Info

Year
2001
Type
article
Pages
152-157
Citations
79
Access
Closed

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Cite This

Dennis L. Chao (2001). Doom as an interface for process management. , 152-157. https://doi.org/10.1145/365024.365078

Identifiers

DOI
10.1145/365024.365078