Abstract

This article explores the notion of assemblage for computer game studies. Drawing on this framework, the author proposes a multifaceted methodological approach to the study of games and the play experience. Drawing on user-created mods (modifications) in the game World of Warcraft and an analysis of a raid encounter there, a discussion is undertaken about the relationship between technological artifacts, game experience, and sociality. Primary to the consideration is an argument for the centralizing the interrelation of a variety of actors and nodes when analyzing lived play in computer games.

Keywords

Assemblage (archaeology)SocialityVariety (cybernetics)Argument (complex analysis)Game studiesSociologyComputer scienceEpistemologyMedia studiesHistoryEcologyArchaeology

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Publication Info

Year
2009
Type
article
Volume
4
Issue
4
Pages
331-339
Citations
205
Access
Closed

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T. L. Taylor (2009). The Assemblage of Play. Games and Culture , 4 (4) , 331-339. https://doi.org/10.1177/1555412009343576

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DOI
10.1177/1555412009343576