Abstract
This article explores the notion of assemblage for computer game studies. Drawing on this framework, the author proposes a multifaceted methodological approach to the study of games and the play experience. Drawing on user-created mods (modifications) in the game World of Warcraft and an analysis of a raid encounter there, a discussion is undertaken about the relationship between technological artifacts, game experience, and sociality. Primary to the consideration is an argument for the centralizing the interrelation of a variety of actors and nodes when analyzing lived play in computer games.
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Publication Info
- Year
- 2009
- Type
- article
- Volume
- 4
- Issue
- 4
- Pages
- 331-339
- Citations
- 205
- Access
- Closed
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Identifiers
- DOI
- 10.1177/1555412009343576