Abstract

"Gamification" is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement. The recent introduction of 'gamified' applications to large audiences promises new additions to the existing rich and diverse research on the heuristics, design patterns and dynamics of games and the positive UX they provide. However, what is lacking for a next step forward is the integration of this precise diversity of research endeavors. Therefore, this workshop brings together practitioners and researchers to develop a shared understanding of existing approaches and findings around the gamification of information systems, and identify key synergies, opportunities, and questions for future research.

Keywords

Computer scienceHeuristicsKey (lock)Diversity (politics)Human–computer interactionGame designUser experience designMultimedia

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Publication Info

Year
2011
Type
article
Pages
2425-2428
Citations
2295
Access
Closed

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Social media, news, blog, policy document mentions

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2295
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Cite This

Sebastian Deterding, Miguel Sicart, Lennart E. Nacke et al. (2011). Gamification. using game-design elements in non-gaming contexts. , 2425-2428. https://doi.org/10.1145/1979742.1979575

Identifiers

DOI
10.1145/1979742.1979575