Abstract
(1979). The Use of Hiding Games for Studying the Coordination of Viewpoints. Educational Review: Vol. 31, No. 2, pp. 133-140.
Keywords
Affiliated Institutions
Related Publications
What Video Games Have to Teach Us about Learning and Literacy
Good computer and video games like System Shock 2, Deus Ex, Pikmin, Rise of Nations, Neverwinter Nights, and Xenosaga: Episode 1 are learning machines. They get themselves learn...
Engagement Matters: Student Perceptions on the Importance of Engagement Strategies in the Online Learning Environment
Student engagement increases student satisfaction, enhances student motivation to learn, reduces the sense of isolation, and improves student performance in online courses. This...
From game design elements to gamefulness
Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as "gamification", this trend connects ...
Cooperative Learning Returns To College What Evidence Is There That It Works?
(1998). Cooperative Learning Returns To College What Evidence Is There That It Works? Change: The Magazine of Higher Learning: Vol. 30, No. 4, pp. 26-35.
Sharing Our Toys:<i>Cooperative Learning Versus Collaborative Learning</i>
(1995). Sharing Our Toys: Cooperative Learning Versus Collaborative Learning. Change: The Magazine of Higher Learning: Vol. 27, No. 1, pp. 12-18.
Publication Info
- Year
- 1979
- Type
- article
- Volume
- 31
- Issue
- 2
- Pages
- 133-140
- Citations
- 91
- Access
- Closed
External Links
Social Impact
Social media, news, blog, policy document mentions
Citation Metrics
Cite This
Identifiers
- DOI
- 10.1080/0013191790310207